![]() Survivors should no longer be able to leave the map by jumping to the left toward the end of the rope bridge. Fixed a visual bug caused by a cube map being hidden inside of a prop. Infected players should no longer get stuck climbing over the rubble that divides the start of the map from the balcony leading to the escalator side. Survivors should no longer be able to jump over the barricade. Boarded up a window in the construction yard to address survivors accessing an invincible area. Several tweaks to the area near the construction yard to prevent survivors from setting off the barricade fire event before they enter the event arena. Moved the fence and fence-climbing props at the entrance to the construction yard further back into the alleyway. Move the trailer below the office building out of jumping range to prevent players skipping the offices. Moved a bookshelf in front of the window in the second interior area (before the ladder climb) to prevent players from skipping parts of the level. Players can no longer jump on the electric box prop facing the water on the side of the lakehouse. Made the roof of the picnic area inaccessible to survivors. Survivors should no longer be able to leave the map/enter infected-only areas outside of the onslaught even street. Survivors can no longer climb over the van in the ally leading to the onslaught area, which allowed them to skip most of the level. This is to address a permanent-stuck spot when the saferoom door is opened. Players can no longer access the right-hand corner just outside the starting saferoom. Tweaked saferoom level transition trigger brushes to prevent infected players outside of the saferoom preventing the transition. Removed a nav square by the next-level saferoom door to prevent infected players from standing there to prevent the round ending. Added "Checkpoint" flag to the nav square at the end of the intro saferoom to prevent versus rounds from starting when survivors stand next to the door. ![]() Survivors should no longer be able to leave the playable areas of the map from the areas beyond the saferoom. Survivors should no longer be able to access the infected-only areas toward the end of the level. Survivors should no longer be able to cross the bridge-lowering event before the bridge has fully lowered. Added an infected ladder leading in to the upper pipe in the large drain room. Moved a traffic sign that allowed survivors to climb the drooping traffic light prop up to the top of the tunnel entrance. Moved car near the tunnel entrance away from the drooping traffic light, as standing on parts of the car near the traffic signal could put you into a permanently stuck position. Survivors can no longer jump on the generators in the finale area. Closed off a shortcut method to bypass the howitzer event. ![]() Survivors can no longer leave the map bounds near the riverfront. Fixed survivors being able to climb into infected-only territory from the top of the white truck in the early alley. Made all mutations accessible from the main menu The updates will be applied automatically when your Steam client is restarted. Updates to Left 4 Dead 2 have been released. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs "facility" world with all the monsters. "By the way - the game was gonna be amazing. Goddard was excited for the tie-in DLC and is upset it never happened. The Left 4 Dead zombies populate some of the monster holding cells shown as the elevator descends into the bowels of the facility. "But the people at Valve were still cool enough to let us use some of their monsters to fill the cubes in the background (I had a lot of cubes to fill)." "We actually were going to do a downloadable L4D2 expansion pack, where you'd fight in the Cabin world, but then MGM went bankrupt so the delay squashed it," Goddard writes. Read on for The Cabin in the Woods spoilers: One scene even shows a glimpse of infected from Left 4 Dead, and in a Reddit AmA Goddard says this isn't an accident. The Cabin in the Woods, the brilliant kitsch horror film from director Drew Goddard, features a lineup of classic horror monsters, hidden in the background or dismembering members in the fore. ![]()
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